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FFXV GPU Benchmark & Technical Graphics Analysis

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FFXV GPU Benchmark & Technical Graphics Analysis
Final Fantasy XV is shaping up to be intensely demanding of GPU hardware, with greater deltas developing between nVidia & AMD devices at High settings than Medium settings. The implication is that, although other graphics settings (LOD, draw distance) change between High and Medium, the most significant change is that of GameWorks options. HairWorks, Shadow libraries, and heavy ground tessellation are all toggled on with High and off with Medium. The ground tessellation is one of the most impactful to performance, particularly on AMD hardware; that said, although nVidia fares better, the 10-series GPUs still struggle with frametime consistency when running all the GameWorks options. This is something we’re investigating further, as we’ve (since writing this benchmark) discovered how to toggle graphics settings individually, something natively disabled in the FFXV benchmark. Stay tuned for that content. In the meantime, we still have some unique GPU benchmarks and technical graphics analysis for you. One of our value adds is 1440p benchmarks, which are, for some inexplicable reason, disabled in the native FFXV benchmark client. We automated and scripted our benchmarks, enabling us to run tests at alternative resolutions. Another value-add is that we’re controlling our benchmarks; although it is admirable and interesting that Square Enix is collecting and aggregating user benchmark data, that data is also poisoned. The card hierarchy makes little sense at times, and that’s because users run benchmarks with any manner of variables – none of which are accounted for (or even publicly logged) in the FFXV benchmark…

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